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Modeling Stylized Character Expressions via Deep Learning., , , , and . ACCV (2), volume 10112 of Lecture Notes in Computer Science, page 136-153. (2016)Learning to Generate 3D Stylized Character Expressions from Humans., , , , , and . WACV, page 160-169. IEEE Computer Society, (2018)Learning Stylized Character Expressions from Humans., , , , and . CoRR, (2019)Veering around the Uncanny Valley: Revealing the underlying structure of facial expressions., and . FG, page 345. IEEE Computer Society, (2011)It's tea time!, , , , , and . SIGGRAPH Teapot, page 6. ACM, (2006)GROOVY ASSIGNMENT: Immersive Dome Projection Media., and . SIGGRAPH Educator's Forum, page 2:1-2:2. ACM, (2020)Interactive Computer Graphics via Telecommunications., and . Interactive Learning Through Visualization, Springer, (1992)Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words., , , , , and . IEEE Visualization, page 441-443. IEEE Computer Society and ACM, (1996)Computer graphics achievement award: Przemyslaw Prusinkiewicz., , and . SIGGRAPH, page 11. ACM, (1997)New methods, new artforms: 3D applications in sculpture (panel session)., , , , and . SIGGRAPH (Panels), page 901-925. ACM, (1990)