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Synchronization in Ecological Networks: a Byproduct of Darwinian Evolution?, , and . Int. J. Bifurc. Chaos, 17 (7): 2435-2446 (2007)An analysis of DOOM level generation using Generative Adversarial Networks., , and . Entertain. Comput., (May 2023)Improving generalization in the XCSF classifier system using linear least-squares., and . GECCO Workshops, page 374-377. ACM, (2005)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)Transfer Brain MRI Tumor Segmentation Models Across Modalities with Adversarial Networks., , and . CoRR, (2019)Explainable AI for Games, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (January 2023)On-line neuroevolution applied to The Open Racing Car Simulator., , and . IEEE Congress on Evolutionary Computation, page 2622-2629. IEEE, (2009)XCS with computed prediction in multistep environments., , , and . GECCO, page 1859-1866. ACM, (2005)Evolving competitive car controllers for racing games with neuroevolution., , and . GECCO, page 1179-1186. ACM, (2009)An Integrated Framework for AI Assisted Level Design in 2D Platformers., , and . GEM, page 1-9. IEEE, (2018)