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Games... and... learning, , and . Trends and issues in instructional design and technology, 3 (1): 1-31 (2011)Timing of learning supports in educational games can impact students' outcomes., , , , , , , , and . Comput. Educ., (2022)First inspire, then instruct to improve students' creativity., and . Comput. Educ., (2021)Towards a generalized competency model of collaborative problem solving., , , , , and . Comput. Educ., (2020)The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills., , and . Comput. Educ., (2015)'Gaming the system' in Newton's Playground., , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Games, learning, and assessment, and . Assessment in game-based learning, Springer, (2012)Intelligent Educational Games., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 812. IOS Press, (2009)Video gameplay, personality and academic performance., , and . Comput. Educ., 58 (4): 1260-1266 (2012)The validity of a game-based assessment of persistence., and . Comput. Hum. Behav., 29 (6): 2568-2572 (2013)