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A Fuzzy Embedded Agent-Based Approach for Realizing Ambient Intelligence in Intelligent Inhabited Environment, , и . IEEE Transactions on systems, Man and Cybernetics-Part A: Systems and Humans, 35 (1): 55-65 (01 January,2005)A Fuzzy Genetic Based Embedded-Agent Approach to Learning & Control in Agricultural Autonomous Vehicles., , , и . ICRA, стр. 1005-1010. IEEE Robotics and Automation Society, (1999)Real-time human posture recognition using an adaptive hybrid classifier., и . Int. J. Mach. Learn. Cybern., 12 (2): 489-499 (2021)Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments., , , и . iLRN, том 725 из Communications in Computer and Information Science, стр. 47-59. Springer, (2017)Supporting mixed-mode role-play activities in a virtual environment., , и . CEEC, стр. 49-54. IEEE, (2017)An evolutionary algorithm for the off-line data driven generation of fuzzy controllers for intelligent buildings., , , , и . SMC (1), стр. 42-47. IEEE, (2004)Real-time detection of emotional changes for inhabited environments., , , и . Comput. Graph., 28 (5): 635-642 (2004)A fuzzy incremental synchronous learning technique for embedded-agents learning and control in intelligent inhabited environments., , , , , и . FUZZ-IEEE, стр. 139-144. IEEE, (2002)Immersive Education: What does the Future Hold?, , и . J. Univers. Comput. Sci., 20 (12): 1605-1607 (2014)An Architecture that Supports Task-Centered Adaptation in Intelligent Environments, , , , , и . Advanced Intelligent Environments, глава 3, (2009)