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HoloBoard: A gamified balance board experience., , , and . MuC, page 548-550. ACM, (2023)Embedded 3D reconstruction of dynamic objects in real time for maritime situational awareness pictures., , , , , and . Vis. Comput., 40 (2): 571-584 (February 2024)THESEUS++: A high level user interface toolkit for graphical applications., and . Comput. Graph., 17 (2): 147-154 (1993)Anwendungsfeld Automobilindustrie, , , , , , , , , and 2 other author(s). Handbuch Industrie 4.0, chapter C7, Hanser, München, (2017)HoloBoard: Visual Augmentation and Gamification of Balance Exercises., , , and . MuC, page 503-507. ACM, (2023)Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill: Kurs halten in VR: Vergleich der Bewegungspräzision von Gamepad, Armswinger und Laufstall., , , , , and . MuC, page 354-365. ACM, (2021)Gemeinsam erfolgreich: Wissensmanagement und Mitarbeiterportal., , , and . GI-Jahrestagung, volume P-192 of LNI, page 285. GI, (2011)Eurographics '88 conference.. Comput. Graph., 13 (1): 69 (1989)Objektorientierte Graphik-Ausgabe für Benutzerschnittstellen-Werkzeuge.. GI Jahrestagung, volume 293 of Informatik-Fachberichte, page 488-497. Springer, (1991)Integration graphischer Normen in Fensterumgebungen am Beispiel von GKS.. Inform. Spektrum, 13 (3): 151-162 (1990)