Author of the publication

How games for computing education are evaluated? A systematic literature review.

, and . Comput. Educ., (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School., , , , , , and . Informatics Educ., 16 (2): 301-318 (2017)SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School., , , , , , and . Informatics Educ., 18 (2): 259-280 (2019)How to Evaluate Educational Games: a Systematic Literature Review., and . J. Univers. Comput. Sci., 22 (7): 992-1021 (2016)Desenvolvimento e Avaliação de um Jogo de Tabuleiro para Ensinar o Conceito de Algoritmos na Educação Básica., , , , , , and . Revista Brasileira de Informática na Educ., 27 (3): 310-335 (2019)Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games., , and . ICSE-SEET, page 150-159. IEEE Computer Society, (2017)Improvements in bASES21: 21st-Century Skills Assessment Model to K12., , , , , and . CSEDU (1), page 297-307. SCITEPRESS, (2020)Effectiveness of Games in Software Project Management Education: An Experimental Study., , , and . J. Univers. Comput. Sci., 25 (7): 840-865 (2019)MEEGA+, Systematic Model to Evaluate Educational Games., , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12., , , , , and . CSEDU (Selected Papers), volume 1473 of Communications in Computer and Information Science, page 366-391. Springer, (2020)Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games., , , , and . J. Univers. Comput. Sci., 24 (10): 1424-1451 (2018)