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Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)In Memoriam: Roland Mittermeir (1950-2014)., , and . TOCE, 15 (2): 6:1 (2015)Smart environments and analytics on video-based learning., , , and . LAK, page 502-504. ACM, (2016)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)Using social media for work: Losing your time or improving your work?, and . Comput. Hum. Behav., (2014)Elo-Rating Method: Towards Adaptive Assessment in E-Learning., , and . ICALT, page 380-382. IEEE, (2019)How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data., , , and . I3E (2), volume 12067 of Lecture Notes in Computer Science, page 429-440. Springer, (2020)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , and . IDC, page 541-555. ACM, (2020)Advancements on Child-Computer Interaction research: Contributions from IDC 2018., , and . Int. J. Child Comput. Interact., (2020)Children's Interactions in an Asynchronous Video Mediated Communication Environment., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 199-206. Springer, (2011)