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Straightening Polygonal Arcs and Convexifying Polygonal Cycles.

, , and . Discret. Comput. Geom., 30 (2): 205-239 (2003)

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Basic network creation games., , , and . SPAA, page 106-113. ACM, (2010)Efficient constant-velocity reconfiguration of crystalline robots., , , , , , , , , and 1 other author(s). Robotica, 29 (1): 59-71 (2011)Linear Reconfiguration of Cube-Style Modular Robots., , , , , , , , , and . ISAAC, volume 4835 of Lecture Notes in Computer Science, page 208-219. Springer, (2007)Folding and Unfolding Linkages, Paper, and Polyhedra.. JCDCG, volume 2098 of Lecture Notes in Computer Science, page 113-124. Springer, (2000)Resizable Arrays in Optimal Time and Space., , , , and . WADS, volume 1663 of Lecture Notes in Computer Science, page 37-48. Springer, (1999)A Pseudopolynomial Time O (log n )-Approximation Algorithm for Art Gallery Problems., , , and . WADS, volume 4619 of Lecture Notes in Computer Science, page 163-174. Springer, (2007)Flattening Fixed-Angle Chains Is Strongly NP-Hard., and . WADS, volume 6844 of Lecture Notes in Computer Science, page 314-325. Springer, (2011)An end-to-end approach to making self-folded 3D surface shapes by uniform heating., , , , , , , , and . ICRA, page 1466-1473. IEEE, (2014)The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications., and . ICALP, volume 2380 of Lecture Notes in Computer Science, page 401-413. Springer, (2002)Classic Nintendo Games Are (Computationally) Hard., , , and . FUN, volume 8496 of Lecture Notes in Computer Science, page 40-51. Springer, (2014)