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Sketch-based per-frame inverse kinematics.

, , , and . Symposium on Computer Animation (Posters), page 3:1. Eurographics Association / ACM, (2016)

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Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled joints., and . GRAPP (AS/IE), page 13-20. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)A global human walking model with real-time kinematic personification, , and . The Visual Computer, (1990)Local and Global Skeleton Fitting Techniques for Optical Motion Capture., , , , and . CAPTECH, volume 1537 of Lecture Notes in Computer Science, page 26-40. Springer, (1998)Proactive Steering Toward Oriented Targets.. Eurographics (Short Presentations), page 37-40. Eurographics Association, (2005)Interactive low-dimensional human motion synthesis by combining motion models and PIK., , and . Comput. Animat. Virtual Worlds, 18 (4-5): 493-503 (2007)Towards Automatic Character Skeletonization and Interactive Skin Deformation., , , , and . Eurographics (State of the Art Reports), page 47-61. Eurographics Association, (2007)An inverse kinematics architecture enforcing an arbitrary number of strict priority levels., and . Vis. Comput., 20 (6): 402-417 (2004)Real-time neural network prediction for handling two-hands mutual occlusions., , , , and . Comput. Graph. X, (2019)Unintentional synchronization with self-avatar for upper- and lower-body movements., , , , and . Frontiers Virtual Real., (March 2023)Egocentric Mapping of Body Surface Constraints., , and . IEEE Trans. Vis. Comput. Graph., 24 (7): 2089-2102 (2018)