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Key characteristics impacting survival of COVID-19 extracorporeal membrane oxygenation, , , , , , , , , and 20 other author(s). Crit Care, 26 (1): 190 (2022)Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents., , , , , and . Comput. Hum. Behav., (2018)Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment., , , , , , and . Comput. Hum. Behav., (2016)Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation., , , , , and . Virtual Real., 26 (3): 925-938 (2022)Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment., , , , , , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 36-47. Springer, (2013)Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios, , , , , , , , , and 1 other author(s). JoVE (Journal of Visualized Experiments), (2020)The virtual schoolyard: attention training in virtual reality for children with attentional disorders., , , , , , and . SIGGRAPH Posters, page 27:1-27:2. ACM, (2018)Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents., , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 151-162. Springer, (2020)Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios., , , , , , and . Int. J. Hum. Comput. Stud., (2015)Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming., , , and . Comput. Hum. Behav., 27 (1): 473-479 (2011)