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Towards Responsive Architecture that Mediates Place: Recommendations on How and When an Autonomously Moving Robotic Wall Should Adapt a Spatial Layout., , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-27 (2022)Implicit Error, Uncertainty and Confidence in Visualization: An Archaeological Case Study., , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4389-4402 (2022)The Stakeholder Perspective on Using Public Polling Displays for Civic Engagement., , , and . C&T, page 61-74. ACM, (2021)The state of aesthetic computing or info-aesthetics: curated panel discussion., , , , and . SIGGRAPH Art Gallery, page 43:1. ACM, (2009)Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology., , and . HRI, page 252-261. ACM, (2021)Co-gnito: a Participatory Physicalization Game for Urban Mental Mapping., , , , and . Creativity & Cognition, page 284-297. ACM, (2022)Material Sketching: Towards the Digital Fabrication of Emergent Material Effects., , , and . CHI Extended Abstracts, ACM, (2019)The Adaptive Workplace: Orchestrating Architectural Services around the Wellbeing of Individual Occupants., , , , , , , , , and 2 other author(s). CoRR, (2024)A Model for Self-Organizing Data Visualization Using Decentralized Multiagent Systems.. Advances in Applied Self-organizing Systems, Springer, (2008)Data Badges: Making an Academic Profile Through a DIY Wearable Physicalization., , and . IEEE Computer Graphics and Applications, 40 (6): 51-60 (2020)