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Build It to Understand It: Ludology Meets Narratology in Game Design Space.

, and . DiGRA Conference, (2005)

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Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade, and . (2002)Structuring Content in the Façade Interactive Drama Architecture., and . AIIDE, page 93-98. AAAI Press, (2005)Towards Integrating Plot and Character for Interactive Drama. Socially Intelligent Agents: The Human in The Loop, and . (2000)Issues of Autonomous Character Design (The Truth About Catz and Dogz), , and . (1997)Natural Language Understanding in Façade: Surface-Text Processing., and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 3-13. Springer, (2004)EMFORCED: EM-Based Fingerprinting Framework for Remarked and Cloned Counterfeit IC Detection Using Machine Learning Classification., , , , and . IEEE Trans. Very Large Scale Integr. Syst., 28 (2): 363-375 (2020)EMFORCED: EM-based Fingerprinting Framework for Counterfeit Detection with Demonstration on Remarked and Cloned ICs., , , , , and . ITC, page 1-9. IEEE, (2018)FLATS: Filling Logic and Testing Spatially for FPGA Authentication and Tamper Detection., , , , , , , and . HOST, page 81-90. IEEE, (2019)Panel on Affect and Emotion in the User Interface., , , , and . IUI, page 91-94. ACM, (1998)The Interactive Drama Façade., and . AIIDE, page 153-154. AAAI Press, (2005)