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Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers' mental workload in assembly tasks., , , , , , , , , и 2 other автор(ы). Frontiers Robotics AI, (февраля 2023)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , и 2 other автор(ы). Advances in Computer Entertainment Technology, стр. 16. ACM, (2011)Near real time energy monitoring for end users: Requirements and sample applications., , , , , , и . SmartGridComm, стр. 451-456. IEEE, (2011)Web-Based Public-Screen Gaming: Insights from Deployments., , , , , , , и . IEEE Pervasive Computing, 15 (3): 40-46 (2016)OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality., , , и . Symbiotic, том 8820 из Lecture Notes in Computer Science, стр. 61-71. Springer, (2014)Why do Users Issue Good Queries?: Neural Correlates of Term Specificity., , , и . SIGIR, стр. 375-384. ACM, (2019)Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets., , , , и . ITS, стр. 301-304. ACM, (2013)Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere., , , и . CHI, стр. 4534-4547. ACM, (2017)Characterizing Visualization Insights through Entity-Based Interaction: An Exploratory Study., , и . CoRR, (2022)Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback., , , , , , и . IEEE Trans. Affect. Comput., 13 (2): 746-755 (2022)