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Reducing the Fear of Height by Inducing Proteus Effect of a Dragon Avatar

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Case Study of AR Field Museum for Activating Local Communities., , , and . HCI (21), volume 10921 of Lecture Notes in Computer Science, page 428-438. Springer, (2018)Modifying an identified position of edged shapes using pseudo-haptic effects., , , and . VRST, page 93-96. ACM, (2012)Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements., , and . IEEE Trans. Vis. Comput. Graph., 27 (7): 3182-3197 (2021)Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback., , , and . CoRR, (2022)Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR., , , , and . CoRR, (2022)Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality., , , , , , and . CHI, page 69-78. ACM, (2013)Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication., , , , and . CHI, page 270:1-270:17. ACM, (2023)Affecting tumbler: affecting our flavor perception with thermal feedback., , , and . Advances in Computer Entertainment, page 19:1-19:10. ACM, (2014)ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality., , , and . VR, page 248-257. IEEE, (2020)Mobius Walker: Pitch and Roll Redirected Walking., , , , , , and . VR, page 783-784. IEEE Computer Society, (2018)