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Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>., , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)Intelligent Framework for Learning Physics with Aikido (Martial Art) and Registered Sensors., , and . Sensors, 19 (17): 3681 (2019)A Solution to Manage the Full Life Cycle of Learning Analytics in a Learning Management System: AnalyTIC., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 14 (4): 127-134 (2019)Facilitating participation: From the EML web site to the Learning Network for Learning Design., , , , , and . Interact. Learn. Environ., 13 (1-2): 55-69 (2005)Authoring adaptive conversational games with IMS Learning Design and <e-Adventure>, , , , and . (2006)The Innovation Cycle for Sustainable ICT Education.. SUZA, volume 564 of IFIP Advances in Information and Communication Technology, page 218-224. Springer, (2019)Cloud-Operated Open Literate Educational Resources: The Case of the MyBinder., , and . IEEE Trans. Learn. Technol., (2024)Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project., , , and . Entertain. Comput., (2022)Effects of gender and personality differences on students' perception of game design elements in educational gamification., , , , , and . Int. J. Hum. Comput. Stud., (2021)Optimized test suites for automated testing using different optimization techniques., , , and . Soft Comput., 22 (24): 8341-8352 (2018)