Author of the publication

The emergence of the labyrinth: Intrinsic computational aesthetic form

, , , , , and . Proceedings of the 2nd Conference on Computational Semiotics for Games and New Media, page 3-6. Augsburg, Germany, (September 2002)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Web-based characters for universal access: experience with different player technologies.. HCI, page 63-67. Lawrence Erlbaum, (2001)Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen., and . Graphik und KI, volume 239 of Informatik-Fachberichte, page 48-57. Springer, (1990)Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)eXplainable Cooperative Machine Learning with NOVA., , , , , , and . Künstliche Intell., 34 (2): 143-164 (2020)The SSJ Framework: Augmenting Social Interactions Using Mobile Signal Processing and Live Feedback., , and . Frontiers ICT, (2018)Building applications with life-like characters: the MIAU platform., , and . IUI, page 328. ACM, (2003)A flexible platform for building applications with life-like characters., , and . IUI, page 158-165. ACM, (2003)Deep Learning in Paralinguistic Recognition Tasks: Are Hand-crafted Features Still Relevant?, , , and . INTERSPEECH, page 147-151. ISCA, (2018)"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design., , , , and . IVA, page 7-9. ACM, (2019)