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Programming Pathways: A Technique for Analyzing Novice Programmers' Learning Trajectories., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 844-847. Springer, (2013)Intergenerational Making with Young Children., , , and . FabLearn, page 68-73. ACM, (2020)What are the learning and assessment objectives in educational Fab Labs and Makerspaces?, , , and . FabLearn, page 42-49. ACM, (2019)Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives., , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Scratch for Sports: Athletic Drills as a Platform for Experiencing, Understanding, and Developing AI-Driven Apps., and . AAAI, page 16011-16016. AAAI Press, (2023)Tangicraft: A Multimodal Interface for Minecraft., , , and . ASSETS, page 456-458. ACM, (2018)Current and future multimodal learning analytics data challenges., , , , , and . LAK, page 518-519. ACM, (2017)Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning., , , , and . Spatial Cognition, volume 12162 of Lecture Notes in Computer Science, page 297-302. Springer, (2020)Using learning analytics to study cognitive disequilibrium in a complex learning environment., and . LAK, page 426-427. ACM, (2015)A Multimodal Analysis of Making., and . Int. J. Artif. Intell. Educ., 28 (3): 385-419 (2018)