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Automotive User Interfaces and Interactive Applications in the Car

, , , and . Personal and Ubiquitous Computing, 17 (5): 801-802 (June 2013)
DOI: 10.1007/s00779-012-0520-7

Abstract

In-vehicle electronic devices are becoming ubiquitous. Drivers and passengers use these devices because they perceive them as providing valuable services. Some of these devices, such as collision warning systems, assist drivers in performing the primary task in a vehicle that is driving; others provide information on myriad subjects or entertain the driver and passengers. A problem that arises from the proliferation of in-vehicle devices is that they might distract drivers from the primary task of driving, with possibly disastrous results. Thus, it is no surprise that a large number of research and development efforts in industry and academia explore the user interfaces of in-vehicle electronic devices, with the ultimate goal of making interactions with the devices safe as well as useful and enjoyable. These efforts include designing interfaces using various interaction modalities (such as speech, vision, and touch), assessing the impact of interactions on the driver (e.g., using measures of cognitive load and visual demand), and creating benchmarks for assessing the impact of in-vehicle interactions on drivers (such as the lane change task and the peripheral detection task). The efforts often focus on specific in-vehicle tasks, such as navigation or music selection, because user interface designers have an immediate need for application-specific guidelines. This theme issue is part of the guest editors' effort to create a vibrant community of researchers and developers involved in exploring user interfaces in vehicles.

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