Help your teachers thrive online by making your virtual classroom feel like a real one. Class for Zoom lets you do anything you do in a real classroom: one-on-one discussions, tests, assignments & more.
Create a game or other fun application in just a few clicks with Sharendipity's new free game creation tools! No programming required! Don't forget to share your creations with your friends!
Knowledge sharing without borders. Have you ever been in the situation when you’re working in a group, where everything starts fine, but then mail starts to pile up, platforms multiply, and in the end, no one finds anything anymore? With this in mind, we designed Graasp. In Graasp, you create a space, add collaborators, share files and links in one place, and discuss with each other. Graasp is used not only in the educational context but also in humanitarian organizations such as Médecins Sans Frontières to help manage their knowledge on the field.
The Future of Learning. Delivered Today Continue A bold promise made a reality through: The Canopy: A social learning platform powered by AIA Nordic research-based social elearning platform designed to enable the development of competencies. The adaptive quizzes and the built-in social network str ...
Store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Pachube is a convenient, secure & scalable platform that helps you connect to & build the 'internet of things'
Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the Second Life multi-user virtual environment and the Moodle learning-management system.
You can find more details on the project and technical information on the development status on the Sloodle Wiki, while the source code is available on Google Code, along with the issues tracker.
You can also visit the Sloodle project in Second Life (currently also in the process of re-modelling!), here:
http://slurl.com/secondlife/virtuALBA/252/212/33
B. Vogel, D. Spikol, A. Kurti, and M. Milrad. Proceedings of the 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, page 65--72. Washington, DC, USA, IEEE Computer Society, (2010)