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The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning.

, , and . Virtual Real., 10 (3-4): 227-240 (2006)

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Simulating peripheral vision in immersive virtual environments., and . Comput. Graph., 17 (6): 643-653 (1993)A distributed frame buffer for rapid dynamic changes to 3D scenes., , , and . Comput. Graph., 19 (2): 247-250 (1995)A Multiprocessor Implementation of Radiosity., and . Comput. Graph. Forum, 12 (5): 329-342 (1993)Graphics Object Management in The X Window System., , and . Comput. Graph. Forum, 9 (2): 93-99 (1990)The influence of rendering styles on participant responses in immersive virtual environments representing and validating digital business processes.. VISAPP (1), page 2. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)An Experimental Study on Fear of Public Speaking Using a Virtual Environment., , , and . Cyberpsy., Behavior, and Soc. Networking, 9 (5): 627-633 (2006)Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution., , , , , , and . Frontiers Robotics AI, (2018)Beyond Speculation About the Ethics of Virtual Reality: The Need for Empirical Results.. Frontiers Virtual Real., (2021)A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms., , , , , and . Comput. Graph. Forum, 11 (2): 131-138 (1992)GKS in Pascal.. Comput. Graph. Forum, 3 (4): 259-267 (1984)