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Semantische Technologien im Informations- und Wissensmanagement: Geschichte, Anwendungen und Ausblick.

, and . Semantic Web: Wege zur vernetzten Wissensgesellschaft, Springer, (2006)

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For the Special issue on Qualitative Software Engineering Research., , , and . Inf. Softw. Technol., 49 (6): 531-539 (2007)Human and social factors of software engineering: workshop summary., , and . ACM SIGSOFT Softw. Eng. Notes, 30 (4): 1-6 (2005)Serious Gaming für Senioren - Das Projekt Silvergame., , , , , and . MuC (Workshopband), page 291-299. Universitätsverlag Chemnitz, (2011)Data cracker: developing a visual game analytic tool for analyzing online gameplay., , and . CHI, page 2365-2374. ACM, (2011)Semantische Technologien in der betrieblichen Anwendung: Ergebnisse einer Anwenderstudie. Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik (FIRST), Berlin, (September 2006)Knowledge Networks - Managing Collaborative Knowledge Spaces., and . LSO, volume 3096 of Lecture Notes in Computer Science, page 165-171. Springer, (2004)Mindreading as social expertise., , and . Synth., 191 (5): 817-840 (2014)Minimalist Social-Affective Value for Use in Joint Action: A Neural-Computational Hypothesis., , , , , and . Frontiers Comput. Neurosci., (2016)RehaInterAct - Der sensorbasierte Therapieraum der Zukunft., , , , , , , , and . MuC (Workshopband), page 595-604. De Gruyter Oldenbourg, (2015)Using Robot Adaptivity to Support Learning in Child-Robot Interaction., , and . ICSR, volume 12483 of Lecture Notes in Computer Science, page 428-439. Springer, (2020)