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Workshop Proceedings of the 9th International Conference on Intelligent Environments

, и (Ред.) том 17 из Ambient Intelligence and Smart Environments, Amsterdam, IOS Press, (2013)

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'Soundwalk': An embodied auditory experience in the urban environment., и . Intelligent Environments (Workshops), том 17 из Ambient Intelligence and Smart Environments, стр. 684-692. IOS Press, (2013)Theoretical and methodological implications of designing and implementing multiuser location-based games., , , и . Pers. Ubiquitous Comput., 15 (1): 37-49 (2011)ATHsENSe: An Experiment in Translating Urban Data to Multisensory Immersive Artistic Experiences in Public Space., , , , , , , , и . AmI, том 11912 из Lecture Notes in Computer Science, стр. 283-295. Springer, (2019)Conceptualizing, Designing, and Investigating Locative Media Use in Urban Space., , , и . Shared Encounters, Springer, (2010)Evaluating the user experience of a mobile user in a smart city context., , , , , и . IJIEI, 3 (2/3): 120-143 (2015)Call for papersWorkshops of the 9th Intelligent Environments Conference., и . J. Ambient Intell. Smart Environ., 5 (2): 267 (2013)Insights into the design of communicative location-based experiences., и . Intelligent Environments, том 2 из Ambient Intelligence and Smart Environments, стр. 337-348. IOS Press, (2009)The ludic aspect of interaction during a pervasive game activity., , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 508-509. ACM, (2008)Grand challenges for ambient intelligence and implications for design contexts and smart societies., , , и . J. Ambient Intell. Smart Environ., 11 (1): 87-107 (2019)Precedents for Critically Designing Interaction with Computational Artifacts and Spaces., и . Intelligent Environments (Workshops), том 17 из Ambient Intelligence and Smart Environments, стр. 722-731. IOS Press, (2013)