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AI for Romantic Comedies, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 37-39 (January 2023)Explainable AI for Games, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (January 2023)Rapid game jams with fluidic games: A user study & design methodology., , , , , , , and . Entertain. Comput., (2018)Puck: A Slow and Personal Automated Game Designer.. AIIDE, page 232-239. AAAI Press, (2022)Dielectric Relaxation, Aging and Recovery in High-K MIM Capacitors., , , , , , , , and . IRPS, page 1-10. IEEE, (2021)Adapting and Enhancing Evolutionary Art for Casual Creation., , , , and . EvoMUSART, volume 12103 of Lecture Notes in Computer Science, page 17-34. Springer, (2020)Danesh: Interactive Tools for Understanding Procedural Content Generators., , , and . IEEE Trans. Games, 14 (3): 329-338 (2022)Hyperstate Space Graphs., and . IEEE Trans. Games, 14 (3): 435-445 (2022)The HR3 System for Automatic Code Generation in Creative Settings., , , and . ICCC, page 108-115. Association for Computational Creativity (ACC), (2019)Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation., and . FDG, page 25:1-25:7. ACM, (2023)