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The Possibility of Inducing the Proteus Effect for Social VR Users.

, , , , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 143-158. Springer, (2022)

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Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback., , , and . CoRR, (2022)Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR., , , , and . CoRR, (2022)Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements., , and . IEEE Trans. Vis. Comput. Graph., 27 (7): 3182-3197 (2021)Modifying an identified position of edged shapes using pseudo-haptic effects., , , and . VRST, page 93-96. ACM, (2012)Case Study of AR Field Museum for Activating Local Communities., , , and . HCI (21), volume 10921 of Lecture Notes in Computer Science, page 428-438. Springer, (2018)Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication., , , , and . CHI, page 270:1-270:17. ACM, (2023)Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality., , , , , , and . CHI, page 69-78. ACM, (2013)Affecting tumbler: affecting our flavor perception with thermal feedback., , , and . Advances in Computer Entertainment, page 19:1-19:10. ACM, (2014)Controlling fatigue while lifting objects using Pseudo-haptics in a mixed reality space., , , , and . HAPTICS, page 175-180. IEEE, (2014)DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation., , , , , and . ISMAR, page 212-223. IEEE, (2019)