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Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications.

, , , and . Multim. Tools Appl., 45 (1-3): 163-190 (2009)

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Femto-Cells: Problem or Solution? A Network Cost Analysis., , and . GLOBECOM, page 1-6. IEEE, (2011)Avatar Mobility in Networked Virtual Environments: Measurements, Analysis, and Implications, , , , and . CoRR, (2008)Textures in Second Life: Measurement and Analysis., , and . ICPADS, page 823-828. IEEE Computer Society, (2008)Where am I? Characterizing and improving the localization performance of off-the-shelf mobile devices through cooperation., , , and . NOMS, page 375-382. IEEE, (2016)I've heard you have problems: Cellular signal monitoring through UE participatory sensing., , , and . GLOBECOM, page 2205-2211. IEEE, (2014)SmartBFA: A Passive Crowdsourcing System for Point-to-Point Barrier-Free Access., , , , , , , and . LCN, page 34-41. IEEE, (2019)Elderly medication adherence monitoring with the Internet of Things., , , and . PerCom Workshops, page 1-6. IEEE Computer Society, (2016)Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things., , and . HCI (27), volume 10927 of Lecture Notes in Computer Science, page 348-361. Springer, (2018)Sensorem - an efficient mobile platform for wireless sensor network visualisation., , , , , and . ISSNIP, page 1-2. IEEE, (2015)So near, and yet so far: Managing 'far-away' interferers in dense femto-cell networks., , , and . GLOBECOM, page 5110-5115. IEEE, (2012)