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SAGE: self-tuning approximation for graphics engines., , , , and . MICRO, page 13-24. ACM, (2013)Adaptive input-aware compilation for graphics engines., , , , and . PLDI, page 13-22. ACM, (2012)Liquid Metal: Object-Oriented Programming Across the Hardware/Software Boundary., , , and . ECOOP, volume 5142 of Lecture Notes in Computer Science, page 76-103. Springer, (2008)Scalable subgraph mapping for acyclic computation accelerators., , , and . CASES, page 147-157. ACM, (2006)Compiling Stream Applications for Heterogeneous Architectures.. University of Michigan, USA, (2011)Flextream: Adaptive Compilation of Streaming Applications for Heterogeneous Architectures., , , , , and . PACT, page 214-223. IEEE Computer Society, (2009)Leveraging GPUs using cooperative loop speculation., , , and . ACM Trans. Archit. Code Optim., 11 (1): 3:1-3:26 (2014)VEAL: Virtualized Execution Accelerator for Loops., , and . ISCA, page 389-400. IEEE Computer Society, (2008)Liquid SIMD: Abstracting SIMD Hardware using Lightweight Dynamic Mapping., , , , and . HPCA, page 216-227. IEEE Computer Society, (2007)Sponge: portable stream programming on graphics engines., , , , and . ASPLOS, page 381-392. ACM, (2011)