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Motivation, engagement and learning through digital games

, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)

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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games., , , and . Int. J. Hum. Comput. Interact., 37 (9): 867-883 (2021)Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers., , , , , and . Hum. Comput., 1 (2): 201-220 (2014)Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns., , , and . CHI, page 471:1-471:15. ACM, (2022)Motivation, engagement and learning through digital games, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)The Role of Gaming During Difficult Life Experiences., and . CHI, page 223. ACM, (2019)Ä Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience., , and . CHI PLAY, page 315-327. ACM, (2018)Do games attract or sustain engagement in citizen science?: a study of volunteer motivations., , , and . CHI Extended Abstracts, page 1101-1106. ACM, (2013)Close but Not Too Close: Distance and Relevance in Designing Games for Reflection., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-24 (2022)Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games., and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-18 (2022)Making sense of game-play: How can we examine learning and involvement?, , , and . Trans. Digit. Games Res. Assoc., (2013)