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Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form.

, , , , and . Int. J. Hum. Comput. Interact., 36 (13): 1205-1215 (2020)

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Generalized Optimal Step-Size for Blind Multichannel LMS System Identification., , and . IEEE Signal Process. Lett., 13 (10): 624-627 (2006)Improving Facial Analysis and Performance Driven Animation through Disentangling Identity and Expression., , , and . CoRR, (2015)Learning Audio Representations with MLPs., , , and . CoRR, (2022)Bangla Natural Language Processing: A Comprehensive Review of Classical, Machine Learning, and Deep Learning Based Methods., , , , , , , , and . CoRR, (2021)"When Words Fail, Emojis Prevail": Generating Sarcastic Utterances with Emoji Using Valence Reversal and Semantic Incongruity., , , , , and . CoRR, (2023)Multi-class probabilistic atlas-based whole heart segmentation method in cardiac CT and MRI., , , , , and . CoRR, (2021)Emotion Recognition with Forearm-based Electromyography., , , and . CoRR, (2019)Renovo: A Sensor-Based Therapeutic System for Brachial Monoplegia., , , and . CoRR, (2021)Multi-scale, Data-driven and Anatomically Constrained Deep Learning Image Registration for Adult and Fetal Echocardiography., , , and . CoRR, (2023)Predicting TED Talk Ratings from Language and Prosody., , , and . CoRR, (2019)