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From SuperGoo to Scratch: Exploring creative digital media production in informal learning

, and . Learning, Media and Technology, 32 (2): 149-166 (2007)

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Indoor Positioning Technology & Enhanced Engagement in Early Elementary Systems Thinking and Science Learning., , , , and . ICLS, International Society of the Learning Sciences, (2018)Connected Cosplay: Fan Work as Pathways Toward Opportunity., and . ICLS, International Society of the Learning Sciences, (2018)ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation., , , , , , and . CHI, page 659:1-659:17. ACM, (2024)Materials-to-develop-with: The making of a makerspace., and . Br. J. Educ. Technol., 50 (1): 280-293 (2019)STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM.. Computer, 46 (9): 38-43 (2013)Collaboration, computation, and creativity: media arts practices in urban youth culture., and . CSCL, page 590-592. International Society of the Learning Sciences / ACM DL, (2007)SPEERLoom: An Open-Source Loom Kit for Interdisciplinary Engagement in Math, Engineering, and Textiles., , , , , , , and . UIST, page 93:1-93:15. ACM, (2023)Design Math: Middle-School Youth Making Math by Building Yurts., , , , and . ICLS, International Society of the Learning Sciences, (2018)Developing a design culture in a computer clubhouse: the role of local practices and mediators., and . ICLS (2), page 196-203. International Society of the Learning Sciences, (2008)New literacies and the learning sciences: a framework for understanding youths' media arts practices., and . ICLS (2), page 188-195. International Society of the Learning Sciences, (2008)