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m-Motion: a mobile application for music recommendation that considers the desired emotion of the user.

, and . IHC, page 35:1-35:11. ACM, (2019)

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Design de jogos universais: apoiando a prototipação de alta fidelidade com classes abstratas e eventos., and . IHC, page 82-91. Brazilian Computer Society / ACM, (2013)Oportunidades de pesquisa na área de interação humano-computador com vistas à sustentabilidade., and . IHC, page 413-416. ACM, (2014)Measuring the emotional experience of users through a hybrid semantic approach., and . IHC, page 226-235. ACM, (2014)Studies in Organisational Semiotics: A Systematic Literature Review., , and . ICISO, volume 477 of IFIP Advances in Information and Communication Technology, page 13-24. Springer, (2016)Designing tailorable software systems with the users' participation., and . J. Braz. Comput. Soc., 18 (3): 213-227 (2012)Classificação da qualidade da argumentação em tweets no domínio da política brasileira., , and . Linguamática, 15 (1): 103-127 (July 2023)User Interface Design Informed by Affordances and Norms Concepts., and . ICISO, page 133-140. SciTePress, (2010)Hyper documents with quality for distance learning: cognitive strategies to help teachers in the navigational project and content organization., , , and . WebMedia, volume 125 of ACM International Conference Proceeding Series, page 1-7. ACM, (2006)Toward an analytical method to evaluate emotional responses in human-computer interaction., and . IHC, page 17:1-17:10. ACM, (2015)Which color should i pick?: a study on colors and emotions in human-computer interaction., and . IHC, page 8:1-8:10. ACM, (2015)