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Collaborative Genres for Collaboration: Genre Systems in Digital Media.

, , and . HICSS (6), page 50-59. IEEE Computer Society, (1997)

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Delays and interruptions: A self-perpetuating paradox of communication technology use., and . Inf. Organ., 15 (3): 247-266 (2005)Refraining Online Games., and . Virtuality and Virtualization, volume 236 of IFIP, page 335-351. Springer, (2007)Invisible Whispering: Restructuring Collaborative Decision Making with Instant Messaging., , and . Decis. Sci., 41 (4): 845-886 (2010)Promoting awareness in distributed mobile organizations: a cultural and technological challenge.. GROUP, page 342-343. ACM, (2005)Getting on the same page: Collective hermeneutics in a systems development team., and . Inf. Organ., 20 (1): 44-63 (2010)Using Synthetic Worlds for Work and Learning., , , , and . Commun. Assoc. Inf. Syst., (2008)Reconstructing the Stage: The Use of Instant Messaging to Restructure Meeting Boundaries., , and . HICSS, IEEE Computer Society, (2006)Using Massively Multi-Member Online Worlds for Work and Education., , , , and . ICIS, page 156. Association for Information Systems, (2007)Lotus Notes supports distributed teamwork (panel session): a case study of teamroom design and research., , , , , and . SIGCPR, page 373. ACM, (1996)Collaborative Genres for Collaboration: Genre Systems in Digital Media., , and . HICSS (6), page 50-59. IEEE Computer Society, (1997)