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Decentralized service discovery and selection in Internet of Things applications based on artificial potential fields., , , and . Serv. Oriented Comput. Appl., 11 (1): 75-86 (2017)A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving., , , , , and . SGAMES, volume 161 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 86-93. Springer, (2015)A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion., , and . SGAMES, volume 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 91-98. Springer, (2016)A Virtual City Environment for Engineering Problem Based Learning., , , , and . SGAMES, volume 161 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 74-79. Springer, (2015)Active Problem-based Learning for Engineering Higher Education., , , and . CSEDU (2), page 347-351. SciTePress, (2019)A Bio-Inspired Service Discovery and Selection Approach for IoT Applications., , , and . SCC, page 868-871. IEEE Computer Society, (2016)LAPACK WS: Offering Lapack over the Web, , and . Conference in Numerical Analysis NumAn2010, (2010)Teaching Design Thinking through Gamified Learning., , , , , , , , and . CSEDU (2), page 278-283. SciTePress, (2019)Serious Game Design for Vehicular Language Learning Addressing Work Needs., , , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 383-389. Springer, (2013)Parallel ELLPACK: A Develoment and Problem Solving Environment for High Performance Computing Machines., and . Programming Environments for High-Level Scientific Problem Solving, volume A-2 of IFIP Transactions, page 229-243. North-Holland, (1991)