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Identifying collaboration patterns in collaborative telelearning scenarios., и . J. Educ. Technol. Soc., (2000)End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application., , и . New Perspectives in End-User Development, Springer International Publishing, (2017)Correction to: Computational Thinking as a Social Movement., и . Künstliche Intell., 36 (2): 185 (2022)Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning., , , , и . NordiCHI, стр. 863-866. ACM, (2010)Mutual Development: A Case Study in Customer-Initiated Software Product Development., и . IS-EUD, том 5435 из Lecture Notes in Computer Science, стр. 31-49. Springer, (2009)Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role., и . CoPDA@NordiCHI, том 1776 из CEUR Workshop Proceedings, стр. 14-20. CEUR-WS.org, (2016)Designing for reflective practitioners: sharing and assessing progress by diverse communities., , , и . CHI Extended Abstracts, стр. 1711-1712. ACM, (2004)Interactive Screencasts as Learning Tools in Introductory Programming., , и . EC-TEL, том 12884 из Lecture Notes in Computer Science, стр. 342-346. Springer, (2021)Grounding Collaborative Learning in Semantics-Based Critiquing., , , , , и . Methods and Applications for Advancing Distance Education Technologies, IGI Global, (2009)'That's my PDA!' The Role of Personalization for Handhelds in the Classroom., и . PerCom Workshops, стр. 187-192. IEEE Computer Society, (2007)