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Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment, , , and . 2023 9th International Conference of the Immersive Learning Research Network (iLRN), (2023)Smart substitutional reality: Integrating the smart home into virtual reality, , , and . Entertainment Computing, (2019)Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment, , , and . Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI '21), New York, NY, USA, Association for Computing Machinery, (September 2021)Horst – The Teaching Frog: Learning the Anatomy of a Frog Using Tangible AR, , , , and . Proceedings of the 2020 Mensch und Computer Conference (MuC '20), page 303-307. New York, NY, USA, Association for Computing Machinery, (September 2020)