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A Differential Game Theoretic Approach for Two-Agent Collision Avoidance with Travel Limitations., и . Journal of Intelligent and Robotic Systems, 67 (3-4): 201-218 (2012)Generative Modeling of Human Behavior and Social Interactions Using Abductive Analysis., , , , , , , , , и 9 other автор(ы). ASONAM, стр. 413-420. IEEE Computer Society, (2018)Adaptive fuzzy control of switched objective functions in pursuit-evasion scenarios., , и . CDC, стр. 5762-5767. IEEE, (2010)On the Modeling and Agent-Based Simulation of a Cooperative Group Anagram Game., , , , , , , , , и 5 other автор(ы). WSC, стр. 169-180. IEEE, (2019)A Geometric Approach to Predicting Bounds of Downstream Model Performance., и . KDD, стр. 1596-1604. ACM, (2020)Event Detection from Blogs Using Large Scale Analysis of Metaphorical Usage., , , , , , , и . SBP-BRiMS, том 9708 из Lecture Notes in Computer Science, стр. 216-225. Springer, (2016)Networked experiments and modeling for producing collective identity in a group of human subjects using an iterative abduction framework., , , , , , , , , и 9 other автор(ы). Soc. Netw. Anal. Min., 10 (1): 11 (2020)Mechanistic and data-driven agent-based models to explain human behavior in online networked group anagram games., , , , , , , , , и 9 other автор(ы). ASONAM, стр. 357-364. ACM, (2019)Encoding Protest Duration In An Agent-Based Model As Characteristic Phase Transitions., и . ANNSIM, стр. 164-175. IEEE, (2022)A graph theoretical approach toward a switched feedback controller for pursuit-evasion scenarios., , и . ACC, стр. 4804-4809. IEEE, (2011)