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Investigation of Social Predictors of Competitive Behavior in Persuasive Technology., and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 279-291. Springer, (2017)Perceived Effectiveness, Credibility and Continuance Intention in E-commerce: A Study of Amazon., and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 293-306. Springer, (2017)Towards Understanding Users' Motivation in a Q&A Social Network Using Social Influence and the Moderation by Culture., and . UMAP, page 349-350. ACM, (2017)Investigation of the Social Predictors of Competitive Behavior and the Moderating Effect of Culture., , and . UMAP (Adjunct Publication), page 419-424. ACM, (2017)Beyond Keywords and Hierarchies., and . J. Digit. Inf. Manag., 3 (2): 139-145 (2005)Automating Gamification Personalization to the User and Beyond., , , , , and . IEEE Trans. Learn. Technol., 15 (2): 199-212 (2022)Personalization of Persuasive Technology in Higher Education., , , , and . UMAP, page 336-340. ACM, (2019)Drivers of Competitive Behavior in Persuasive Technology in Education., , , and . UMAP (Adjunct Publication), page 127-134. ACM, (2019)BEN'FIT: Design, Implementation and Evaluation of a Culture-Tailored Fitness App., , , , , and . UMAP (Adjunct Publication), page 161-166. ACM, (2019)Harnessing P2P Power in the Classroom.. Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 305-314. Springer, (2004)