From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

From Teams to Games: Connecting Game Development to Game Characteristics., , , , , , и . HCI (52), том 14058 из Lecture Notes in Computer Science, стр. 336-340. Springer, (2023)A hardware/software co-design approach to prototype 6G mobile applications inside the GNU Radio SDR Ecosystem using FPGA hardware accelerators., , , и . HEART, стр. 33-41. ACM, (2022)Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security., , , , , и . ICEC, том 12523 из Lecture Notes in Computer Science, стр. 18-36. Springer, (2020)AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds., , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 3-17. Springer, (2022)Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation., , , и . CHI PLAY (Companion), стр. 747-754. ACM, (2019)Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose., и . CHI PLAY (Companion), стр. 605-610. ACM, (2019)On Video Game Balancing: Joining Player- and Data-Driven Analytics., и . CoRR, (2023)A Data-Driven Design of AR Alternate Reality Games to Measure Resilience., , , , , , , и . HCI (33), том 13334 из Lecture Notes in Computer Science, стр. 586-604. Springer, (2022)Predicting Success Factors of Video Game Titles and Companies., , , , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 269-282. Springer, (2022)Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends., , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 125-139. Springer, (2022)