Content can be repurposed, adapted and stretched across
platforms. A story can start in one medium and finish in
another. How are audiences moved between platforms, and
how can one make this traversal a part of the entertainment
experience itself? This paper provides an introduction to
multi-platform and multi-format entertainment and then
outlines the factors that influence cross-media interaction
design. What is to be considered when designing for
movement between platforms? How are audiences moved
between platforms? What influences the choice of traversal?
Critical factors will be listed, as a first step towards
developing patterns in cross-media interaction design. This
first step is a primer for part two, which will be delivered at a conference.
what would be the effects both on readers and on writers if discursive argument migrated to a hypertext environment? Doug Brent, Faculty of General Studies, University of Calgary. 1997.
"In an environment where it's easy to publish to the globe, it feels more and more hollow to ask students to "hand in" their homework to an audience of one. When we're faced with a flattening world where collaboration is becoming the norm, forcing student
"A blog about digital rhetoric that asks the burning questions about electronic bureaucracy and institutional subversion on the Internet." Well-written, points to developments in the arts and on the web that otherwise might go unnoticed.
R. Cherwitz, and J. Theobald-Osborne. Speech Communication: Essays to Commemorate the 75th Anniversary of the Speech Communication Association, Southern Illinois University Press, Carbondale, (1990)