how-to videos or, more commonly, audio/slideshows; useful rhetorically for both technical writing and instructional video learning; web2.0 sharing of video that is perhaps instructionally more useful than YouTube.
useful for teachers making clips to analyze in class; "personalize any video with your story. With visual spotlights, you can narrate your personal videos, add captions or subtitles, or comment on any scene."
"descriptive list which was created by Georges Polti to categorize every dramatic situation which might occur in a story or performance"; tips for screenwriters looking for ideas
basic tips by J.D. Lasica on preparing for doing an audio/slideshow in narrative form, perhaps a first person recollection, tightly crafted. Makes a good handout.
artist and teacher's web site; under "digital storytelling" are wonderful quicktime movies, often from South America or in Latino USA, with subtitles; an exemplar of documentaries on the Internet
K. Juuti, and J. Lavonen. NorDiNa, (2006)Construction of research based teaching sequences through Developmental research (Linsje, 1995), Educational reconstruction (Duit, Komorek & Wilbers, 1997), or Ingenierie Didactique (Artigue, 1994), can be considered very similar with design-based research. On the one hand, these approaches take into careful consideration students’ previous knowledge and emphasise basic scientific concepts and how they are related to the teaching sequence (Méhuet, 2004) and on another hand they aim to design the artefacts. For example, Andersson and Bach (2005) produced a teacher guide as an artefact describing the research-based sequence for teaching geometrical optics. However, these approaches focus on research-based design and the adoption of the innovations needs, for example, teachers’ in-service training.
(p 56).
J. Bailey. Proceedings of the 30th annual conference of the Mathematics Education Research Group of Australasia, 103-112, Australia, MERGA, (2007)"More recently, narrative inquiry has also become a valued form of research (Chambers, 2003; Luwisch, 2001; O’Connell Rust, 1999; Smith, 2006) and can be regarded as a journey during which researchers come to know more deeply about their lives and who they are as people." p 103.
A. Waraich. ITiCSE '04: Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education, page 97-101. New York, NY, USA, ACM, (2004)
F. Decortis, A. Rizzo, and B. Saudelli. Interacting with Computers, 15 (6):
801 - 830(2003)From Computer Artefact to Instrument for Mediated Activity .Part 2 Learning Environments.