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Evolutionary Computing on Consumer Graphics Hardware

, , and . IEEE Intelligent Systems, 22 (2): 69--78 (March 2007)
DOI: doi:10.1109/MIS.2007.28

Abstract

We propose implementing a parallel EA on consumer graphics cards, which we can find in many PCs. This lets more people use our parallel algorithm to solve large-scale, real-world problems such as data mining. Parallel evolutionary algorithms run on consumer-grade graphics hardware achieve better execution times than ordinary evolutionary algorithms and offer greater accessibility than those run on high-performance computers

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