A Physically Based Transmission Model of Rough Surfaces
H. Xu, and Y. Sun. Journal of Virtual Reality and Broadcasting, (August 2008)urn:nbn:de:0009-6-14988,, ISSN 1860-2037.
Abstract
Transparent and translucent objects involve both light reflection and transmission at surfaces. This paper presents a physically based transmission model of rough surface. The surface is assumed to be locally smooth, and statistical techniques is applied to calculate light transmission through a local illumination area. We have obtained an analytical expression for single scattering. The analytical model has been compared to our Monte Carlo simulations as well as to the previous simulations, and good agreements have been achieved. The presented model has potential applications for realistic rendering of transparent and translucent objects.
%0 Journal Article
%1 XS08
%A Xu, Huiying
%A Sun, Yinlong
%D 2008
%E Herder, Jens
%J Journal of Virtual Reality and Broadcasting
%K 5(2008)9 5.2008 BTDF DPPL DiPP Digital_Peer_Publishing_License Image_Synthesis JVRB Journal_of_Virtual_Reality_and_Broadcasting Light_Scattering Monte-Carlo-Simulation Rough_Surfaces Transmission_Model computer_graphics peer-reviewed
%N 9
%T A Physically Based Transmission Model of Rough Surfaces
%V 5
%X Transparent and translucent objects involve both light reflection and transmission at surfaces. This paper presents a physically based transmission model of rough surface. The surface is assumed to be locally smooth, and statistical techniques is applied to calculate light transmission through a local illumination area. We have obtained an analytical expression for single scattering. The analytical model has been compared to our Monte Carlo simulations as well as to the previous simulations, and good agreements have been achieved. The presented model has potential applications for realistic rendering of transparent and translucent objects.
@article{XS08,
abstract = {Transparent and translucent objects involve both light reflection and transmission at surfaces. This paper presents a physically based transmission model of rough surface. The surface is assumed to be locally smooth, and statistical techniques is applied to calculate light transmission through a local illumination area. We have obtained an analytical expression for single scattering. The analytical model has been compared to our Monte Carlo simulations as well as to the previous simulations, and good agreements have been achieved. The presented model has potential applications for realistic rendering of transparent and translucent objects.},
added-at = {2008-11-13T16:29:03.000+0100},
author = {Xu, Huiying and Sun, Yinlong},
biburl = {https://www.bibsonomy.org/bibtex/2b8293c81e26509b002f42bd2b5e99049/jvrb_regulski},
editor = {Herder, Jens},
interhash = {3b32e71701e32ed5a5371a51b9178e8a},
intrahash = {b8293c81e26509b002f42bd2b5e99049},
journal = {Journal of Virtual Reality and Broadcasting},
keywords = {5(2008)9 5.2008 BTDF DPPL DiPP Digital_Peer_Publishing_License Image_Synthesis JVRB Journal_of_Virtual_Reality_and_Broadcasting Light_Scattering Monte-Carlo-Simulation Rough_Surfaces Transmission_Model computer_graphics peer-reviewed},
month = {August},
note = {{\tt urn:nbn:de:0009-6-14988,}, ISSN 1860-2037},
number = 9,
timestamp = {2008-11-13T16:29:03.000+0100},
title = {A Physically Based Transmission Model of Rough Surfaces},
volume = 5,
year = 2008
}