D. Norman. Basic Books, New York, 2 edition, (2013)
Abstract
Even the smartest among us can feel inept as we fail to figure out
which light switch or oven burner to turn on, or whether to push,
pull, or slide a door. The fault, argues this ingenious-even liberating-book,
lies not in ourselves, but in product design that ignores the needs
of users and the principles of cognitive psychology. The problems
range from ambiguous and hidden controls to arbitrary relationships
between controls and functions, coupled with a lack of feedback or
other assistance and unreasonable demands on memorization. The book
shows that good, usable design is possible. The rules are simple:
make things visible, exploit natural relationships that couple function
and control, and make intelligent use of constraints. The goal: guide
the user effortlessly to the right action on the right control at
the right time.
%0 Book
%1 Norman13
%A Norman, Donald A.
%C New York
%D 2013
%I Basic Books
%K 01841 105 book cognitive design interface science shelf user
%T The Design of Everyday Things
%X Even the smartest among us can feel inept as we fail to figure out
which light switch or oven burner to turn on, or whether to push,
pull, or slide a door. The fault, argues this ingenious-even liberating-book,
lies not in ourselves, but in product design that ignores the needs
of users and the principles of cognitive psychology. The problems
range from ambiguous and hidden controls to arbitrary relationships
between controls and functions, coupled with a lack of feedback or
other assistance and unreasonable demands on memorization. The book
shows that good, usable design is possible. The rules are simple:
make things visible, exploit natural relationships that couple function
and control, and make intelligent use of constraints. The goal: guide
the user effortlessly to the right action on the right control at
the right time.
%7 2
%@ 978-0-465-05065-9
@book{Norman13,
abstract = {Even the smartest among us can feel inept as we fail to figure out
which light switch or oven burner to turn on, or whether to push,
pull, or slide a door. The fault, argues this ingenious-even liberating-book,
lies not in ourselves, but in product design that ignores the needs
of users and the principles of cognitive psychology. The problems
range from ambiguous and hidden controls to arbitrary relationships
between controls and functions, coupled with a lack of feedback or
other assistance and unreasonable demands on memorization. The book
shows that good, usable design is possible. The rules are simple:
make things visible, exploit natural relationships that couple function
and control, and make intelligent use of constraints. The goal: guide
the user effortlessly to the right action on the right control at
the right time.},
added-at = {2018-08-26T15:42:10.000+0200},
address = {New York},
author = {Norman, Donald A.},
biburl = {https://www.bibsonomy.org/bibtex/29e4748db24aabbd7d63910fcadf74936/flint63},
comment = {2002 Reprint Paperback ISBN 978-0-465-06710-7},
edition = 2,
file = {eBook:2013/Norman13.pdf:PDF;Amazon Search inside:http\://www.amazon.de/gp/reader/0465067107/:URL},
interhash = {5dabdd57cf0858d407da429263f783b6},
intrahash = {9e4748db24aabbd7d63910fcadf74936},
isbn = {978-0-465-05065-9},
keywords = {01841 105 book cognitive design interface science shelf user},
owner = {flint},
publisher = {Basic Books},
timestamp = {2018-08-26T15:42:10.000+0200},
title = {The Design of Everyday Things},
username = {flint63},
year = 2013
}