what would be the effects both on readers and on writers if discursive argument migrated to a hypertext environment? Doug Brent, Faculty of General Studies, University of Calgary. 1997.
Content can be repurposed, adapted and stretched across
platforms. A story can start in one medium and finish in
another. How are audiences moved between platforms, and
how can one make this traversal a part of the entertainment
experience itself? This paper provides an introduction to
multi-platform and multi-format entertainment and then
outlines the factors that influence cross-media interaction
design. What is to be considered when designing for
movement between platforms? How are audiences moved
between platforms? What influences the choice of traversal?
Critical factors will be listed, as a first step towards
developing patterns in cross-media interaction design. This
first step is a primer for part two, which will be delivered at a conference.
useful for teachers making clips to analyze in class; "personalize any video with your story. With visual spotlights, you can narrate your personal videos, add captions or subtitles, or comment on any scene."
how-to videos or, more commonly, audio/slideshows; useful rhetorically for both technical writing and instructional video learning; web2.0 sharing of video that is perhaps instructionally more useful than YouTube.