Yes, another attractor visualizer, but glChAoS.P allows you to explore interactively any attractor type, modifyng linearly the values and displaying the changes obtained, immediately, in 3D and in realtime.
OpenGL 4 with OpenTK in C# Part 1: Initialize the GameWindow; Author: Eowind; Updated: 27 Jan 2017; Section: OpenGL; Chapter: Multimedia; Updated: 27 Jan 2017
A simple open-source scene manager, and WavefrontOBJ file loader in C# and OpenGL (OpenTK). Runs on MacOS, Windows, and Linux.; Author: David Jeske; Updated: 27 Dec 2014; Section: OpenGL; Chapter: Multimedia; Updated: 27 Dec 2014
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, or Android.
Flex Engine is my personal rendering engine which currently supports both Vulkan and OpenGL. It was started in February 2017 as a way for me to better understand how rendering engines work. You can find the entire source code on my GitHub github.com/ajweeks/FlexEngine Follow my progress on this project on my blog at ajweeks.wordpress.com/tag/flex-engine
Patricio Gonzalez Vivo is MFA Design and Technology Candidate at Parsons and clinical psychologist specializing in nonverbal expressive therapies focused on bringing cutting edge technologies to spaces where creativity and playing can bring transformation to people.
Programas para comprender las funciones pples de opengl; permiten en ejecución cambiar el valor de los parámetros. Recomendado en BerkeleyX - Computer Graphics.
Cosm is an integrated collection of extensions to Max/MSP/Jitter to assist the construction of navigable, sonified, complex virtual worlds, and has been designed to facilitate use in CAVE-like environments.
devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
an open-source vertical scroller game programmed in C++,OpenGL and SDL. It's designed to run on all important platforms like Linux, MacOS X, Windows, Solaris. (Cool Graphics)
a free OpenGL extension library, enabling the easy access of all functionality up to OpenGL version 1.5 as well as API functions of more than 200 OpenGL extensions.
open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.
remake of the famous DOS-game "stunts". This DOS-game, which was released in the early 1990's, can be downloaded on several abandonware sites, e.g. the XTC site . It is a 3D racing game.
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
The worlds first OpenSource Realtime Editing and Effects System. Jahshaka takes advantage of the power of OpenGL and OpenML to give its users exceptional levels of performance. We currently support Linux, OsX, Irix and Windows, and Solaris is on the way!
portable C++ GUI library designed for games using Allegro, SDL and/or OpenGL, comes with a standard set of widgets and can use several different backends for displaying graphics and grabbing user input