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Blossom-Quad: A Non-Uniform Quadrilateral Mesh Generator using a Minimum-Cost Perfect-Matching Algorithm

, , , , , and . International Journal for Numerical Methods in Engineering, 89 (9): 1102--1119 (Mar 2, 2012)
DOI: 10.1002/nme.3279

Abstract

A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-known algorithm of the graph theory, namely the Blossom algorithm, that computes the minimum-cost perfect matching in a graph in polynomial time. The new Blossom-Quad algorithm is compared with standard indirect procedures. Meshes produced by the new approach are better both in terms of element shape and in terms of size field efficiency.

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