The application of game elements in an educational context requires a formalization of the design process. Some recurring problems are often found during this process, mostly related with student engagement and participation in learning activities, shared beyond a specific course or syllabus. On that regard, design patterns are a useful tool that helps to identify and standardize those problems, providing a transferable solution. In this paper, we present a template serving as a guideline in the creation of learning design patterns that intend to offer a gamification-based solution, as well as the collaborative design methodology used for the development and validation of several design patterns with this approach.
%0 Conference Paper
%1 garcia2017design
%A García González, Iolanda
%A Arnedo Moreno, Joan
%A Noguera Fructuoso, Ingrid
%A Aranda Juárez, Daniel
%A Sanz Martos, Sandra
%A Guàrdia Ortiz, Lourdes
%A others,
%B 1st Workshop on Gamification and Games for Learning (GamiLearn’17)
%D 2017
%K design gamification patterns
%T Design patterns to support gamification-based learning activities
%U https://riull.ull.es/xmlui/handle/915/4770
%X The application of game elements in an educational context requires a formalization of the design process. Some recurring problems are often found during this process, mostly related with student engagement and participation in learning activities, shared beyond a specific course or syllabus. On that regard, design patterns are a useful tool that helps to identify and standardize those problems, providing a transferable solution. In this paper, we present a template serving as a guideline in the creation of learning design patterns that intend to offer a gamification-based solution, as well as the collaborative design methodology used for the development and validation of several design patterns with this approach.
@inproceedings{garcia2017design,
abstract = {The application of game elements in an educational context requires a formalization of the design process. Some recurring problems are often found during this process, mostly related with student engagement and participation in learning activities, shared beyond a specific course or syllabus. On that regard, design patterns are a useful tool that helps to identify and standardize those problems, providing a transferable solution. In this paper, we present a template serving as a guideline in the creation of learning design patterns that intend to offer a gamification-based solution, as well as the collaborative design methodology used for the development and validation of several design patterns with this approach.},
added-at = {2022-02-21T07:54:38.000+0100},
author = {García González, Iolanda and Arnedo Moreno, Joan and Noguera Fructuoso, Ingrid and Aranda Ju{\'a}rez, Daniel and Sanz Martos, Sandra and Gu{\`a}rdia Ortiz, Lourdes and others},
biburl = {https://www.bibsonomy.org/bibtex/2aa8d0afdafe23fb650152b0997632c7c/yish},
booktitle = {1st Workshop on Gamification and Games for Learning (GamiLearn’17)},
interhash = {df2e798ab7fe83c8de346f05df242db8},
intrahash = {aa8d0afdafe23fb650152b0997632c7c},
keywords = {design gamification patterns},
organization = {Universidad de La Laguna},
timestamp = {2022-02-21T07:54:38.000+0100},
title = {Design patterns to support gamification-based learning activities},
url = {https://riull.ull.es/xmlui/handle/915/4770},
year = 2017
}