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Interaction Design Patterns for Interactive Video Players in Video-based Learning Environments

. Proceedings of the 19th European Conference on Pattern Languages of Programs, page 19:1--19:14. New York, NY, USA, ACM, (2014)
DOI: 10.1145/2721956.2721980

Abstract

This paper is about interaction design patterns that describe common solutions of recurring problems in the design and development of video-based learning environments. The patterns are organized in two layers. The first layer incorporates the micro interactivity in the video player itself. Any manipulation that effects the presentation within the video or intervening its playback is part of the micro-level of interactivity. Currently, 17 patterns have been identified for that layer. Five of them will be object of this article: Annotated Timeline, Classified Marks, Playback Speed, User Traces, and Visual Summary. The second layer of the pattern language consists of 12 patterns that describe interactivity on a macro-level. Macro interactivity comprises all manipulations concerning one or more videos as a whole. That does not include the playback but the organisation and structure of the video learning environment.

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